Arkijt || Carolinnea ||
Ceenta Vowei || North Kandel || South Kandel || Upper Okkand || Lower
Okkand || Partika || Seena
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Arkijt
The peoples of Arkijt are composed of the
Arkijti and the Leembwa. They came originally from the southern Mastonian
islands of Nasii and were among the second wave of people to encounter the
continent, after the Catans. They originally settled in what is now southern
Kandel, though conflicts with people already living there pushed them east
into the brushland and desert to the east. The Arkijti settled the great
Calijar Desert, while most of the Leembwa moved to the southern jungles of
what eventually became Partika.
The kingdom of Arkijt was declared in 802.
The first king, Sarach, established his capital city of Sarachl'in and began
a campaign to rule the continent, first defeating and enslaving the Leembwa
people. He then set his sights on Kandel and Catah, but a brief war with
them in 823 led to Arkijt's defeat. Turning north, Sarach annexed the area
of land currently known as Ceenta Vowei. In 847 Sarach swept through the
salkiy domains in an attempt to sneak into the northern lands, a period of
time known as the Summer Massacre. He died in battle against the salkiys
after forming the only known ekalap/human alliance. His son become king and
conquered Murritok in 848, Sykyn in 849, and Watouna in 859. In 902 Arkijt
allied with Kandel to destroy Catah and briefly owned that nation, but war
with Kandel resulted in the loss of that land.
By 927 Arkijt had revolts on three fronts:
the north, as people rose up against Arkijt's practice of conscripting them
into the army; the center, as the non-Arkijti people of Ceenta Vowei began
raiding Arkijti cities and killing Arkijti citizens; and in the east, where
scattered tribes took to guerilla warfare to hassle the Arkijti. Arkijt
slowly lost large chunks of its land. Its rulers finally signed a treaty to
keep Arkijt and Ceenta Vowei in 940, but released their hold on all but the
traditional Arkijti lands in 1114. The following year the capital was moved
to the new city of Arkijtl'in, though Sarachl'in remained an important
coastal city and is still the traditional seat of the king.
Government:
Araconian government is mostly a theocracy. They use their religious
texts as law books, and the head priest, called the Leechuy, enjoys the same
level of authority as the king. It is the Leechuy's ruling that the king
cannot legally act without gaining the permission of the church first, but
in the past some kings have vigorously disagreed, which has led to civil
strife. The most famous example is the case of Queen Caroline, whose story
is detailed in the history of Carolinnea. The position of king is not
inherited; instead, the Leechuy chooses the next king with the approval of
the barons, who are the major nobility directly beneath the king. In the
early days of Arkijt, the king was an inherited position that conveyed
absolute rule, and there was no Leechuy. That changed after Arkijt lost its
empire, however, as it was popular belief among the people that their
downfall had been caused by displeased gods.
The king, who lives in the Korzello in
Sarachl'in but is often in residence at the border korze in Arkijtl'in, is
trained in matters of warfare. Domestic affairs are mostly tended to by the
priests. Underneath the king are several barons, who are the heads of each
clan. There is one baron per clan, and he always lives on the main estate
for the clan with the clan priest, who speaks only to the Leechuy. The
position of baron is inherited through primogeniture, but priests are
appointed like the king.
Defense:
The king keeps a standing army as
well as his own private guard. The barons also have a private guard force
that are called upon in times of war to supplement the king's army. The army
is made up of knights, who must be nobility. There are two classes of
knight. The first kind is a reth, a knight who is a permanent member of the
king's army. Rethgan are considered nobility. The other type of knight is a
duth, who is a member of the king's guard. A subclass of duthgan is the
duth'tei, who are knights appointed as guards in a baron's estate. Duthgan
are not considered true nobility. A duth may be promoted to a reth by
prowess in battle, a distinction decided only by the king. All sons of
nobility must undergo knight training. There is typically no single general,
but army leaders of each clan. The largest part of the army is made up of
commoners and slaves who are conscripted to fight. There are no women. The
Arkijti are experts in broadswords, battle axes, and siege warfare.
Society:
There are few beggars or peasants in
Aracon, because the homeless are thrown out of the cities on a regular
basis, and do not tend to survive in the harsh desert. There is no servant
class, as all jobs a servant would usually perform are done by slaves or
sarluthgan. Knight training begins at age thirteen, when boys are taken to
camps where they are housed, trained, and educated for the next seven years.
Taxes pay for the upkeep of these knights-in-training, or sarluthgan. A
sarluth, at some point in his training, must spend a period of two years
acting as servant for some baron, as this teaches the boy humility in the
face of his superiors. At the age of twenty, the sarluthgan are evaluated.
Three things can happen at this point: the boy becomes a duth and goes to
the capital city of Arkijtl'in to join the king's army; the boy becomes a
duth, and receives his appointment as either a king's guard or a baron's
guard; and the third is that the boy is declared a failure and banished from
the country. Arkijt will not tolerate failed knights, though in some few
cases they come from families powerful enough that the Leechuy will allow
the failures to be taken into the priesthood. In all levels of society,
women are considered inferior to men. They are not allowed to hold jobs or
own property. It is also unlawful to educate them in anything but household
duties, though the more liberal clans tend to ignore these harsher rules.
Religion:
There is one official religion in Arkijt,
and those who are not ambassadors or foreign visitors granted diplomatic
immunity can be sentenced to execution if caught practicing another
religion. The openness of Arkijt to outside visitors depends entirely on the
whims of the current Leechuy, and there are times in Arkijti history when it
was almost completely isolated from the rest of the continent because the
Leechuy was loathe to allow anyone from a different religious background
into the country. There is no one religious book or doctrine, but numerous
religious texts exist. The ones found in the main temple in Arkijt are
thought to be the final say in all things religious. The doctrines set down
restrictions in the treatment of women, punishments for various crimes, and
what characteristics are considered holy.
The deities consist of six war gods and their
wives. Arkijti sacrifice animals to these gods in ceremonies to keep them
appeased. Each god is assigned to a star in the sky. The gods themselves
represent virtues, while the gods' wives (there is no such concept as a
goddess) are the vices. The virtues and vices are matched with their
opposites, and this is referred to as the Sacred Cycle:
The first god is Rayku, or Air. He is
responsible for the wind. His wife is Varses, or Earth, and represents
baseness and animal instinct.
The second god is Xeelon, or Life, the
creator of human life. His wife is Beshu, Death, who tortures unworthy souls
upon their deaths and is the cause of disease.
The third god is Zatch, Faith, who judges the
souls of the recently-dead. His wife is Namuni, Jealousy, who represents
arguments and discord.
The fourth god is Layken, Honesty, who is the
watcher over the people and the only god known for his compassion. His wife
is Misuto, Deceit, who represents lies.
The fifth god is Burtis, Water, the god of
the seas, rivers, and rain. He is the god most often sacrificed to. His wife
is Anre, Fire, who scorches the land with drought.
The final god is Gornee, Purity, who keeps
the honor of the people. His wife is Fahrah, Sin, who represents evil deeds
and thoughts.
Religious Training:
Underneath the Leechuy are regional priests,
called Lee'tei (plural: Leegan'tei). Leezro (Leezrogan) is the name given to
a class of religious scholars that were trained in temples but never became
priests. These are usually made up of men and boys who were unfit for or
failed from the military for some reason. The Zoreth are a highly elite
fighting and spy force that acts as the nation's law enforcement. They are
under direct command of the Leechuy. It is law in Arkijt that all the sons
of a household up to three must be part of the military. All sons after the
third may enter the priesthood if their father so chooses. Such chosen sons
are removed from their homes at the age of three for their training, which
consists of rigorous religious and academic education, as well as exposure
to physical obstacles such as starvation to prepare them for the hardships
of life. If the boy survives these trials he becomes a religious scholar at
the age of sixteen. Disabled or maimed boys cannot advance beyond this
stage. Religious scholars who complete the next course of trials and
education become Leegan'tei. From this pool the Leechuy will pick the best
to become part of the Zoreth. Priesthood is a lifelong commitment, and any
who break the precepts will be banished from the country.
Other Training:
Arkijt allows no guilds, but there is an
apprentice system set up among the freemen. Masters in various trades
actively look for apprentices among the sons of other freemen. More often
than not sons end up doing the same job as their fathers, but this is not
always the case. Boys are apprentices from the time they are twelve to
whenever they are deemed knowledgeable enough to become journeymen. This is
the most free time of their lives, as they are no longer bound to their
masters (though many stay) and they are not yet obligated to establish their
own business and take on apprentices of their own. Many use their journeyman
years to travel the countryside. Small villages who may not have masters of
their own for certain things often depend on these journeymen.
Banking:
Aracon has no banks outside of the Leechuy's and
King's treasury, which is storage for all taxes and from where money for
public-funded endeavors, such as the army, comes. Money among the people is
stored however they want it to be.
Monetary System:
The only metal used for money in Aracon is gold,
and always in the form of square coins. The main unit of currency is called
the azet, and stamped upon it is the face of Sarach, first King of Arkijt.
The veezo, which is worth twelve times as much as an azet, is stamped with a
picture of a star. The highest currency, the tedj, is twelve times more
valuable than a veezo and is stamped with the name of the current king. When
a new king comes to the throne, these coins become useless. They are
collected as they are found, melted in the king's foundry, and then recast
with the new king's name on them.
Trade and Marketing:
Arkijt is wary of foreign traders, and only
deals with them because Arkijt is barren of many necessary resources. Their
most frequent trading partners are the various tribes of Okkand. Arkijt
tends to have little, if anything, to do with Kandel or Ceenta Vowei, and
they do limited business with Seena. All foreign merchants are dealt with
solely by officials that answer directly to the Leechuy. Arkijti merchants
are not allowed to trade goods outside of Arkijt without permission, and
they are forbidden to interact with foreign merchants. Arkijti merchants,
therefore, mostly stay within their own borders when selling. The rules are
slightly lax in regards to the Okkand border, so a healthy amount of private
trade tends to pass back and forth between Arkijti and the western Okkandian
cities.
Calendar:
The calendar, like everything else in Arkijti
life, is based on their religion. It is typically represented in the form of
a circle, called the Sacred Circle. The circle came about from the division
of the night sky into twelve sections, each of which is given to a god or a
wife. The time of year is determined by which section of the sky the Holy
Point at the Korzello is pointing to, which changes as the sky revolves
throughout the year.